Motorola MOTORAZR maxx V6 Developer's Manual page 101

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Java ME Developer Guide
Chapter 13 - JSR-184 - Mobile 3D Graphics API
Support at least 10 animation tracks to be associated with an Object 3D
instance (including animation controller) subject to dynamic memory
availability.
13.3 Mobile 3D API File Format
Support
The MOTORAZR maxx V6 supports both M3G and PNG file formats for loading 3D
content. The MOTORAZR maxx V6 supports the standard .m3g and .png extensions
for its file formats. Mime type and not extension will be used for identifying file type.
In the case that the Mime type is not available, M3G files will be identified using the
file identifier and PNG files using signature.
13.4 Mobile 3D Graphics - M3G API
The M3G API lets you access the realtime 3D engine embedded on the device, to
create console quality 3D applications, such as games and menu systems. The main
benefits of the M3G engine are the following:
the whole 3D scene can be stored in a very small file size (typically
50-150K), allowing you to create games and applications in under 256K;
the application can change the properties (such as position, rotation,
scale, color and textures) of objects in the scene based on user
interaction with the device;
the application can switch between cameras to get different views onto
the scene;
the rendered images have a very high photorealistic quality.
13.4.1 Typical M3G Application
An application consists of logic that uses the M3G, MIDP 2.0 and CDLC 1.1 classes.
The application is compiled into a Java MIDlet that can be embedded on the target
device. The MIDlet can also contain additional assets, such as one or more M3G files
that define the 3D scene graph for the objects in the scene, images and sounds.
DRAFT - Subject to Change
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