HP Z400 Quickspecs page 50

Hp z400 workstation
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QuickSpecs
Technical Specifications - Graphics
NVIDIA Quadro 5000
2.5GB Graphics
Shading Architecture
Supported Graphics APIs OpenGL 4.0
Available Graphics
Drivers
Power Consumption
Form Factor
Graphics Controller
Bus Type
Memory
Connectors
Maximum Resolution
Image Quality Features
DA - 13276 North America — Version 58 — November 21, 2013
16x angle independent anisotropic filtering
128-bit floating point performance
32-bit per-component floating point texture filtering and blending
Support for any combination of two connected displays
DisplayPort 1.1a, HDMI 1.3a, and HDCP support
NVIDIA 3D Vision™ technology, 3D DLP, Interleaved, and other 3D
stereo format support
Full OpenGL quad buffered stereo support
Underscan/overscan compensation and hardware scaling
NVIDIA nView® multi-display technology
Shader Model 5.0
DirectX 11
CUDA API support includes:
CUDA C, CUDA C++, DirectCompute 5.0, OpenCL, Java, Python, and Fortran
Genuine Windows 7 Professional (64-bit and 32-bit)
Genuine Windows Vista Business (64-bit and 32-bit)
Microsoft Windows XP Professional (64-bit and 32-bit)
Red Hat Enterprise Linux (RHEL) 5 Desktop/Workstation (64-bit and 32-bit)
Red Hat Enterprise Linux (RHEL) 6 Desktop/Workstation
SUSE Linux Enterprise Desktop 11 (64-bit and 32-bit)
HP qualified drivers may be preloaded or available from the HP support Web
site:
http://welcome.hp.com/country/us/en/support.html
Novell SUSE Linux Enterprise drivers may also be obtained from:
ftp://download.nvidia.com/novell
142 Watts
4.376" H x 9.75" L
Dual Slot
NVIDIA Quadro 5000 Graphics Card
PCI Express 2.0 x16
2.5 GB GDDR5
320-bit
DVI-I (1), DP (2), Stereo (1)
One DP to DVI adapter included with card
DVI to VGA, DisplayPort to VGA and DisplayPort to DVI adapters available as
accessories
Dual DisplayPort (up to 2560 x 1600 @ 60Hz and 1920x1200 @ 120Hz)
Dual-link DVI-I output (up to 2560 x 1600 @ 60Hz and 1920x1200 @ 120Hz)
Up to 16K x16K texture and render processing
Transparent multisampling and super sampling
16x angle independent anisotropic filtering
128-bit floating point performance
32-bit per-component floating point texture filtering and blending
HP Z400 Workstation
or
http://www.nvidia.com
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