Scene Control; Scene Edit Buffers - Yamaha AN1x Owner's Manual

Control synthesizer analog physical modeling
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Scene Edit Buffers

When you select a voice, the two Scenes are loaded into the
Scene edit buffers. Since each Scene has its own buffer, you
can "work" on each Scene separately. For example, if
[SCENE 1] is selected and you edit its parameters by turning
the knobs, this data will be maintained in Scene 1 even if
you select [SCENE 2] and start editing it. When you switch
back to Scene 1, it will recall your edited data (and not the
original Scene 1 data stored with the voice).
Scene
CTRL
Scene
SCENE
Scene Edit
Buffers
There's also a Scene Control buffer, where parameter
changes by moving the [MODULATION] wheel (as well as
CONTROL knob positions when Scene Control is active) take
place. This sound can be stored in either Scene edit buffer at
any time using the Scene Store operation.
Scene

Scene Control

Buffer
Scene
Scene Edit
Control knobs
Buffers
1-8
Since Scene editing, as well as Scene Store, Load and Swap
operations (see pages 21, 22), are taking place in the Scene
edit buffers, you need not worry about losing your original
Scene data as stored with the selected voice, unless you
perform a Voice Store operation to the same voice location.
However, since the Scene buffer is volatile, you will lose your
edited Scene data unless you perform a Voice Store
operation before selecting another voice.
For information about performing a Voice Store operation, see page 98.
Tone
Generator
Control knobs
1-8
Tone
Generator
Scene Control
The Scene Control function lets you "morph", or cross-fade
between the two Scenes by rolling the assignable
[MODULATION] wheel, or using an assignable Foot
Controller or any other continuous controller.
For information about assigning controllers, see page 95.
The procedure for activating the Scene Control function is
as follows:
1. Press both [SCENE] switches simultaneously.
The LEDs to the left of both switches will light
to indicate that Scene Control is active.
2. Roll the [MODULATION] wheel forward and
back (or use a Foot Controller, etc.) as you
play.
Scene 2 settings
Scene 2
Scene 1 settings
Scene 1
MODULATION
The minimum value of the [MODULATION] wheel (or Foot
Controller, etc.) plays Scene 1; the maximum value plays
Scene 2; any position between the two extremes (between
a range of 0 and 127) will play a blend of both Scenes
accordingly.
Halfway
Minimum
MODULATION
Scene 1 setting
20
CTRL
SCENE
Sync Pitch
Sync Pitch
Algorithm
PEG Decay
Sync Pitch
PEG Depth
PEG Sw
Port Time
Depth
Src
Wave
Wave
Pitch
Pitch
Fine
Fine
Edge
Edge
VCO1
VCO2
Ring
Noise
Attack
Decay
Sustain
Release
Level
Mod
Level
Level
Attack
Decay
Sustain
Release
VOLUME
ASSIGN 1
ASSIGN 2
ASSIGN 3
ASSIGN 4
Sync
LFO1 Wave
FM Depth
LFO1 Spd
FM Src1
LFO1 Dly
FM Src2
LFO2 Spd
Pmod Sw
PW
PW
PWM Depth
PWM Depth
PWM Src
PWM Src
PmodDepth
PmodDepth
CTRL
VCF
Reso
VCF
FEG
Fmod
Vel
Key
HPF
Depth
Depth
Sens
Track
Cutoff
nance
Type
Feedback
Volume
Amod Depth
Vel Sens
SCENE
ASSIGN 5
ASSIGN 6
ASSIGN 7
ASSIGN 8
Sync Pitch
Sync Pitch
Algorithm
PEG Decay
Sync Pitch
PEG Depth
PEG Sw
Port Time
Depth
Src
Wave
Wave
Pitch
Pitch
Fine
Edge
Edge
Fine
VCO1
VCO2
Ring
Noise
Attack
Decay
Sustain
Release
Mod
Level
Level
Level
Attack
Decay
Sustain
Release
VOLUME
ASSIGN 1
ASSIGN 2
ASSIGN 3
ASSIGN 4
Sync
LFO1 Wave
FM Depth
LFO1 Spd
FM Src1
LFO1 Dly
FM Src2
LFO2 Spd
Pmod Sw
PW
PW
PWM Depth
PWM Depth
PWM Src
PWM Src
PmodDepth
PmodDepth
CTRL
Fmod
VCF
Reso
VCF
FEG
Vel
Key
HPF
Depth
Depth
Sens
Track
Cutoff
nance
Type
Feedback
Volume
Amod Depth
Vel Sens
SCENE
ASSIGN 5
ASSIGN 6
ASSIGN 7
ASSIGN 8
Maximum
MODULATION
MODULATION
Scene 1/2
Scene 2 setting
equal balance

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