Output Assign - Yamaha QX5 Owner's Manual

Digital sequence recorder
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2. OUTPUT ASSIGN
3. VELOCITY
4. AFTERTOUCH
5. PITCH BEND
1.
Send the messages from the keyboard on a different channel for each part
using a keyboard with selectable output channel (such as the KX88). This is
easiest and best.
2.
After recording each part, use Shift Channel (Track Edit, p. 33) to change the
channel. However, this will mean that you record listening to one tone gen-
erator, and playback listening to another tone generator, which can get con-
fusing if each tone generator contains different voices.
3.
Before recording each part, set Input Assign to re-channelize the incoming
channel. If you have selected Echo Rec Monitor (p. 43), you will hear the
same tone generator during recording and playback. When using a keyboard
with fixed output channel, this is best.
This determines the channels that the OX5 will transmit during playback. Make
settings in the same way as for Input Assign.
2>OUTPUT
ASSIGN
123456789 10 11 12 13 1415 16
This determines whether the QXS will record velocity data. If turned off, all velocity
will be recorded with a fixed value of 64. If you really don't need velocity, turning
it off will increase the memory capacity. (About 15,000 notes with velocity, 20,000
without velocity.)
3>VELOCITY
This determines whether the QX5 will record Aftertouch messages (Common and
Individual Aftertouch). On an instrument where Aftertouch cannot be switched
off, it is a good idea to turn this off if you don't need to record Aftertouch. Otherwise,
the QX5 memory will quickly be filled up with Aftertouch messages.
(The least
bit of pressure on the keyboard will send an Aftertouch message.)
4>AFTERTOUCH
This determines whether the OX5 will record Pitch Bend messages.
As with Aft-
ertouch, Pitch Bend messages can take up a lot of memory. One way to use this
might be to record without Pitch Bend, and add the Pitch Bend later, perhaps to
another track (but same MIDI channel).
S5>PITCH
BEND
ON
42

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