21 HD SKIN TONE DTL
22 UHD SKIN TONE DTL
23 LINEAR MATRIX
MEMORY SELECT
CURSOR
POS H
POS V
SKIN GET
ZEBRA SWITCH
ZEBRA EFFECT
EFFECT MEMORY
SKIN TONE CRISP
I CENTER
I WIDTH
Q WIDTH
Q PHASE
SKIN TONE DETAIL
MEMORY SELECT
CURSOR
POS H
POS V
SKIN GET
ZEBRA SWITCH
ZEBRA EFFECT
EFFECT MEMORY
SKIN TONE CRISP
I CENTER
I WIDTH
Q WIDTH
Q PHASE
SKIN TONE DETAIL
PRESET MATRIX
LINEAR TABLE
COLOR CORRECT
MATRIX(R-G) P
MATRIX(R-G) N
MATRIX(R-B) P
MATRIX(R-B) N
MATRIX(G-R) P
MATRIX(G-R) N
MATRIX(G-B) P
MATRIX(G-B) N
MATRIX(B-R) P
MATRIX(B-R) N
MATRIX(B-G) P
MATRIX(B-G) N
MATRIX
COLOR CORRECT
LINEAR MATRIX
- 60 -
"MEMORY SELECT" (see page 88)
"CURSOR" (see page 88)
"POS H" (see page 88)
"POS V" (see page 88)
"SKIN GET" (see page 88)
"ZEBRA SWITCH" (see page 88)
"ZEBRA EFFECT" (see page 88)
"EFFECT MEMORY" (see page 88)
"SKIN TONE CRISP" (see page 88)
"I CENTER" (see page 89)
"I WIDTH" (see page 89)
"Q WIDTH" (see page 89)
"Q PHASE" (see page 89)
"SKIN TONE DETAIL" (see page 89)
"MEMORY SELECT" (see page 90)
"CURSOR" (see page 90)
"POS H" (see page 90)
"POS V" (see page 90)
"SKIN GET" (see page 90)
"ZEBRA SWITCH" (see page 90)
"ZEBRA EFFECT" (see page 90)
"EFFECT MEMORY" (see page 90)
"SKIN TONE CRISP" (see page 91)
"I CENTER" (see page 91)
"I WIDTH" (see page 91)
"Q WIDTH" (see page 91)
"Q PHASE" (see page 91)
"SKIN TONE DETAIL" (see page 91)
"PRESET MATRIX" (see page 92)
"LINEAR TABLE" (see page 92)
"COLOR CORRECT" (see page 92)
"MATRIX(R-G) P" (see page 92)
"MATRIX(R-G) N" (see page 92)
"MATRIX(R-B) P" (see page 92)
"MATRIX(R-B) N" (see page 92)
"MATRIX(G-R) P" (see page 92)
"MATRIX(G-R) N" (see page 92)
"MATRIX(G-B) P" (see page 92)
"MATRIX(G-B) N" (see page 92)
"MATRIX(B-R) P" (see page 92)
"MATRIX(B-R) N" (see page 92)
"MATRIX(B-G) P" (see page 92)
"MATRIX(B-G) N" (see page 92)
"MATRIX" (see page 93)
"COLOR CORRECT" (see page 93)
"LINEAR MATRIX" (see page 93)
ROP menu