Port Numbers; Entering And Debugging Programs - Motorola 700 Series Installation And Use Manual

Embedded controller
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For additional information about the offset registers, refer to the
Debugging Package for Motorola 68K CISC CPUs User's Manual.

Port Numbers

Some 162Bug commands give you the option to choose the port to
be used to input or output. Valid port numbers which may be used
for these commands are as follows:
1. MVME162 EIA-232-D Debug (Terminal Port 0 or 00) (Port 1
2. MVME162 EIA-232-D (Terminal Port 1 or 01) (Port 2 on the
3. MVME162 EIA-232-D (Terminal Ports 2 or 02 and 3 or 03)
Note

Entering and Debugging Programs

There are various ways to enter a user program into system
memory for execution:
on the MVME162LX J17 front panel connector). Sometimes
known as the ''console port'', it is used for interactive user
input/output by default.
MVME162LX J17 front panel connector). Sometimes known
as the ''host port'', this is the default for downloading,
uploading, concurrent mode, and transparent modes.
(Port 3 and Port 4 on the MVME162LX J17 front panel
connector). Additional serial ports available.
These logical port numbers (0, 1, 2, and 3) are shown in
the pinouts of the MVME162LX module as SERIAL
PORT 1, SERIAL PORT 2, SERIAL PORT 3, and
SERIAL PORT 4, respectively. Physically, they are all
part of the front panel 8-pin RJ-45 connectors on J17.
Create the program with the assembler/disassembler
Download an S-record object file
Read the program from disk
Entering and Debugging Programs
4
4-9

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800 seriesMvme162lx

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