Event Memory - Panasonic AV-HS6000 Series Operation Manual

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@
NOTE
t When [Effect Dissolve] in the [Mode] column is changed from [On] to [Off] during effect dissolve playback, the dissolve effect is cancelled and the
images are instantaneously switched to the images of the selected shot memory.
Setting the details of the shot memory
You can specify the register memory target to recall more precisely.
The following figure shows the relationship between the setting target of [Register] and the setting target of [Detail Select].
f In the following figure, two types of lines show the types of items.
indicates an item to be selected in [Store]/[Recall] in the [Register] column.
indicates an item to be set in the [Detail Select] tab.
[A/B XPT]
[Key XPT]
[AUX Sel1]: [All], [AUX1] - [AUX16]
1
Select the <MEM> button → [SHOT MEMORY] → [Detail Select] tab.
2
Select an item in [BKGD]/[Key1] to [Key4] in the [Detail ME] column.
[On]
[Off]
3
Select an item in [A/B XPT]/[Key XPT] in the [Detail XPT] column.
[On]
[Off]
4
Select an item in [AUX Sel1] to [AUX Sel5] in the [Detail AUX] column.
f Select an item from [AUX1] to [AUX16].
To select all AUX buses, select [All] in [AUX Sel1].

Event memory

Register multiple image effects that can be registered in the shot memory as events. Smooth transitions can be achieved by playing back images
continuously while interpolating between events. A group of these events are referred to as an event memory.
Maximum 64 events can be registered in one event memory.
Event 1
@
NOTE
t Use the Menu Panel AV-HS60C3 to register and edit events in the work memory, and save the created event memory in a register memory.
Chapter 5 Basic Operations — Memory
[XPT]
[BKGD]
BKGD
BKGD
[AUX]
[AUX Sel2]: [AUX1] - [AUX16]
[AUX Sel3]: [AUX1] - [AUX16]
[AUX Sel4]: [AUX1] - [AUX16]
[AUX Sel5]: [AUX1] - [AUX16]
Sets as a memory target.
Does not set as a memory target.
Sets as a memory target.
Does not set as a memory target.
Interpolation
[ME1]
[Key1]
[Key2]
Key1
Key2
[ME2]
Key1
Key2
[DSK]
Key1
Key2
[CBGD]
CBGD1
CBGD2
Interpolation event 2
Event memory
– 92 –
[Key3]
[Key4]
Key3
Key4
Key3
Key4
Key3
Key4
Interpolation
Event 3

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